Monday, June 16, 2008

Activities: Week Six

Cone Tag

There are 13 cones placed randomly in a field. Under each one are four cards (one from each suit). There are four teams (one for each suit). The task for each team is to collect all of the cards, the Two through the Ace, in order. The teammates take turns running out into the field and checking under a cone. This gives them a chance to see what card is underneath that cone and report it back to the team. If the card under a cone happens to be the one they need (a Two, for example), the team picks it up and brings it back to the starting point. The first team to collect all 13 cards in order wins.

Giants, Wizards, and Elves

Fun chasing game with suspense, laughter and exercise. Giant (arms up, roars) beats elf (hands to ears); elf beats wizard (waves wand & "kazaam"); wizard zaps giant.

Kick-the-Can

The person who is it has a can sitting on the ground nearby. He/she must get everyone in the can. This is done by yelling, for example, ‘Mia behind the bush is in the can!’ then Mia is trapped. But if someone else gets the chance, he/she can run over and kick the can, setting everyone free and the game starts again.

All Aboard


A classic teambuilding activity in which a group is challenged to physically support one another in an endeavor to occupy an ever diminishing space.

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